Senior Robotics Systems Engineer - Neural Reconstruction and Real2Sim Applications
NVIDIA
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NVIDIA's IsaacâNuRec team is building neural reconstruction and Real2Sim systems that turn realâworld sensor data into highâfidelity, simulationâready environments and objects for robotics simulation, learning, and deployment. As a Senior Systems Engineer, you will build dense 3D reconstruction systems, highâperformance simulation workflows, and robotics software that bridge research innovations with productionâgrade systems, owning endâtoâend pipelines that transform sensor streams into structured assets and environment representations for downstream robotic applications. We are looking for strategic, ambitious, and creative individuals passionate about advancing the boundaries of robotics!
What youâll be doing:
Build endâtoâend Real2Sim pipelines that ingest multiâmodal sensor data (RGB/RGBâD, LiDAR, IMU) and produce highâfidelity scene and object representations for Isaac Sim.
Develop neural 3D reconstruction systems and related 3D vision components to build digital twins of realâworld environments and objects.
Integrate reconstruction outputs with mapping, localization, and multiâsensor fusion systems for robust perception and navigation.
Collaborate with ML researchers to integrate, deploy, and optimize workflows to enable training and validation in sim.
Deploy and optimize reconstruction, data generation, and data augmentation pipelines at scale.
Optimize, validate, and debug crossâstack systems spanning sensors, models, simulation, and downstream robot policies.
Instrument and monitor production Real2Sim and reconstruction services, ensuring reliability, performance, and debuggability in largeâscale deployments.
What we need to see:
BS, MS, or PhD in Computer Science, Electrical Engineering, Robotics, or related field (or equivalent experience).
5+ years in robotics systems, 3D vision, simulation, or closely related software engineering roles.
Hands-on experience with neural 3D reconstruction, mesh/object reconstruction, or deepâlearningâbased 3D vision.
Exposure to reinforcement or imitation learning workflows for robotic perception and control.
Experience with ROS 2 and realâtime constraints, plus familiarity with Isaac Sim, Isaac Lab, or MuJoCo.
Proven ability to drive technical direction or architecture for complex robotics or 3D perception systems, with strong Python and C++ skills and experience shipping productionâquality systems.
Ways to stand out from the crowd:
Experience with neural scene representations (NeRF, 3D Gaussian Splatting, occupancy networks).
Experience with object reconstruction and simâready asset generation pipelines (for example, mesh extraction, material and collision setup, USD export).
Familiarity with multiâsensor fusion, simâtoâreal transfer, and data augmentation workflows.
Experience building or integrating agentic frameworks, including LLM/VLMâbased task planners, toolâuse pipelines, or multiâstep reasoning systems.
Contributions to robotics or 3D vision open source, or publications at venues such as CVPR, ICCV, ICRA, RSS, or CoRL.
You will also be eligible for equity and benefits.
This posting is for an existing vacancy.Â
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.The average job posting receives 250 applications.
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